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">Disillusioned with smartphone gamingsmartphonegaming

For a while, it seemed like every time I hit refresh on a game blog, there would be a new report of how mobile gaming was going to kill the handheld and console markets. Most of these stories were based on quotes from mobile developers themselves, looking to boast about how well their cheap or free-to-play games were doing in contrast to the bloated, AAA-infested gaming machines that seem to be having quite the struggle as of late.

I even bought into it for a short period of time, right after jumping onto the Android bandwagon, but those days are long over… now, I’m becoming wary of mobile games and find myself deleting them from my phone more than I put them on there.

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">Steam Greenlight: Finding the Gemsgreenlight

Greenlight, the community based approval portal for Steam, has launched, and within the first day, all hell broke loose. There were over 700 items to look at and vote/comment on, tons of youtube-worthy comments on the service, and a bunch of spam games popping up and quickly disappearing.

With all this going on, and tweaks being planned and pushed, discovery became a huge issue. But thanks to indie-devs on Twitter, we have been able to supplement our own findings with some promising games, and thought we would share away!

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">Gen Fail: Afraid to Play Our Expensive Toysgenfailheader

We spend hundreds of dollars on consoles. We invest in their ecosystems with $60 dollar games, downloadable content, and chunky plastic peripherals. We trade in real world money for points that can only be used on their online stores. Many of us become fanboys of our favorite system, propping it up like our favorite sports team; whether they have a good or bad season, we root for them and hope they can weather the storm to see brighter days.

But with the current generation of hardware, there is a darker more paranid side, where we buy external fans, install every game before playing, void warrantys to fix and generally do whatever we can to make sure our consoles don’t permanently fail on us… because it seems like, anymore, it’s just a matter of time before they do.

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">SPS: Warpwarp_alien_thing

After exchanging my real world money for some Microsoft Moonbucks to buy FEZ this past spring, I wandered around the XBLA store looking for other interesting things to spend the rest of my newly worthless currency on. Warp caught my eye immediately. The style was great, the story sounded interesting, and the media made the gameplay look like something I had to try. So, I downloaded it and immediately forgot about it sitting there on my 360′s hard-drive… until this summer.

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">SPS: Escape Planlogo_fp

I love my PS Vita, but sometimes it feels more like an expensive drawer gnome than a portable game system. It had a great launch lineup, but since then it hasn’t done much and tends to get left behind when I leave the apartment; it feels less secure in the pocket than a 3DS and requires a much larger one, too. However, I love the hardware and jump at any excuse to play it, so Escape Plan’s recent 25 cent DLC pack, The Asylum, was an excellent chance to reintroduce my ignored little handheld to the light of day.

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">Film Fighters: Why Famous Screen Warriors Don’t Have Their Own Gamelogopreview

If you clicked on this post expecting it to be an intelligently written, well-thought out, point filled analysis of why a video game featuring action film stars as fighters hasn’t been made yet, you best check out of this reasonably priced hotel. This is no such post. Because there is literally not a single reason that a game like that shouldn’t exist by now. Not only would it be a guaranteed monetary smash, but with the right development team behind it, it might even be kinda good. Strike that, it would definitely be good. “How do you know this, oh sweet, sweet Dylan?”, you ask, gently cooing my name as you file paperwork for me. Firstly, don’t call me that. I play the field, and am no one’s “sweet, sweet” anything. Secondly, I’m going to tell you exactly why it would be good.

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